Medium Humanoid (Elf), Lawful Good
Armor Class 13 Plate
Hit Points 40 (2d4 + 20)
Speed 25 ft., Walk 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +5
Skills Acrobatics +6, Arcana +4, History +7
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Passive Perception 15
Languages Aquan, Common Aquan, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Skyland Points. Skylanders have certain abilities that are deemed to powerful for haphazard use. These abilities are locked behind a curse, and can only be used limitedly. A Skylander has 4 Skyland points, and can expend these points to use special abilities. These points can be regained after a short rest.

                                                                           

Actions

Ice Javelin (Physical). Melee Weapon Attack: +5 to hit, reach 5ft., 1 target.   Hit:  (5d4 + 2) cold damage.

Ice Javelin (Ranged). Ranged Weapon Attack: +#4to hit, range 5 - 20 ft., one target. Hit: (3d4 + 2) cold damage. You may expend one Skyland point in order to throw three javelins instead, each in a different direction

Ice Wall.  Chill creates a wall of three ice blocks each in front of the other. Each ice block is 5ft x 5ft, and has 1 hitpoint. They disappear when they are hit.

Soul Gem - Call the Narwhal.  By spending 3 Skyland points, Chill summons a Narwhal buddy to slide 30 ft in front of her. Anyone hit by the Narwhal buddy takes 4d6 cold damage and must make a CON saving throw for 14, and if they fail, they are knocked unconscious. The Narwhal buddy disappears once the attack is over,

Reactions

Ice Breaker. Whenever an ice block that was created by Chill is attacked, you expend one Skyland point in order to make the ice block explode when it is hit. Within a 5ft radius, this explosion deals 1d4 cold damage and knocks back people by 5ft.

Description

Chill was the sworn guardian and personal protector of the Snow Queen. As captain of the queen's guard, her many heroic deeds earned her the respect of the entire ice kingdom. But when the Cyclops army began to expand their empire into the northern realms, the Snow Queen was taken prisoner during her watch and Chill has never forgiven herself for letting it happen. Ashamed and embarrassed, she left the Ice Kingdom behind and sworn never to return until she could reclaim her honor. Now as a member of the Skylanders, she remains courageous and strong, while always on the lookout for her lost queen.

Lair and Lair Actions

 

 

Habitat: Arctic

Jumpysiva

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