Medium Or Small Beast, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 19 (3d8 + 2)
Speed 20 ft., Swim 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +5
Damage Vulnerabilities Fire
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Axolof has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Amphibious. The axolof can breathe air and water.

Regeneration. The axolof can regenerate lost limbs and organs without scarring. It regenerates 10% of its bodyweight per week. Whenever the axolof starts its turn with less than 2 hit points, it gains 1 hit point.

Regenerate. as a bonus action, the axolof may regenerate itself and restore 1d6 hitpoints.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  4 (1d6 +1) piercing damage.

Description

 Axolofs are the result of an insane wizard who lost one too many pets and decided to make his own familiars who could heal from devastating injuries. After his death his creatures escaped into the surrounding forest. This creature is the combination of a wolf and an Axolotl; often with cloven back feet due to how the creatures inspiration was a chimera. 

Monster Tags: Misc Creature

Habitat: CoastalForestUnderwater

Slayingfools

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