Keen Hearing and Smell. The Axolof has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Amphibious. The axolof can breathe air and water.
Regeneration. The axolof can regenerate lost limbs and organs without scarring. It regenerates 10% of its bodyweight per week. Whenever the axolof starts its turn with less than 2 hit points, it gains 1 hit point.
Regenerate. as a bonus action, the axolof may regenerate itself and restore 1d6 hitpoints.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 +1) piercing damage.
Description
Axolofs are the result of an insane wizard who lost one too many pets and decided to make his own familiars who could heal from devastating injuries. After his death his creatures escaped into the surrounding forest. This creature is the combination of a wolf and an Axolotl; often with cloven back feet due to how the creatures inspiration was a chimera.
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