Medium Humanoid (Any Race), Any Alignment
Armor Class 12 Leather Armor
Hit Points 13 (1d10 + 3)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +5, CON +5
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Any language the race knows
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Second Wind: Once per day, they can use this as a bonus action and recover 1d10 + 1 hit points.

Fighting Style: The dungeon master chooses one of the fighting styles from the fighter class.

Actions

Longsword: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d10 + 3) slashing damage. 

Reactions

Attack of Opportunity: If a monster leaves his range of attack, he gets a free attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A humaniod of any race that is wearing common clothes and leather armor.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Cat_King1

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