Gargantuan Swarm of Large elementals, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 1500 (75d20)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
19 (+4)
WIS
19 (+4)
CHA
1 (-5)
Damage Resistances All
Damage Immunities Acid
Senses Passive Perception 100
Languages --
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Scorch. it attacks with a flame that echoes throughout the underworld and demons come out to fight.

Consume. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 5 (1d20 + 4) [Fire] damage. 

Meteor. RangedWeapon Attack: +17 to hit, range 30/100 ft., 3 target. Hit: 6 (1d20 + 10) [Fire] damage.

Reactions

Explode. As the monster falls to 0 Hp it explodes after 5 turns and everything that is exposed to the explosion dies, Get to cover!!!!!!

 

NOTE: each shard of the elemental has 500 hp and they all have separate turns EG: Adventurer goes 1st, shard 1 goes 2nd, shard 2 goes 3rd, adventurer 2 goes 4th, shard 3 goes 5th. Also, consume means you go inside one of the Shards and you must deal 10 damage to that shard.

Legendary Actions

It's screech echoes through the underworld.

Screech (Costs 2 Actions). It screeches, deafening every adventures that have not plugged their ears.

Mythic Actions

It shatters the roof of the underworld as it brings down a meteor.

Shatter (Costs 3 Actions). it opens a passage way to the heavens and brings an exploding meteor down which explodes dealing 1d12 damage to anyone in the fight including itself.

Description

It is a Mythic demon elemental that feeds off pain and suffering and consumes the life energy of those trapped in it, this monster can also launch meteorites at adventures.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Caladin_Stormwind

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