Small Construct, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., Fly 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
7 (-2)
CHA
15 (+2)
Saving Throws DEX +5
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages -- Empathic Telepathy (Cancommunicatee projecting emotions and ideas on others minds.)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Function. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword, an can be used as such. [1d10 + Dex]

Actions

Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) slashing damage.

Legendary Actions

Once every week it can cause a pulse of antimagic (Antimagic Field) in a 30 Ft. radius.

Description

A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.

Ther's a glimmer of inteligence in that sword.

Monster Tags: construct

Phuff

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