Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Function. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword, an can be used as such. [1d10 + Dex]
Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) slashing damage.
Once every week it can cause a pulse of antimagic (Antimagic Field) in a 30 Ft. radius.
Description
A magically animated flying sword dances through the air, fighting like a warrior that can’t be injured.
Ther's a glimmer of inteligence in that sword.
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