Medium Humanoid (Half-Elf), Neutral
Armor Class 11 (leather armor)
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Acrobatics +2, Arcana +2
Senses Darkvision 60 ft. , Passive Perception 10
Languages Common, Elvish, Sylvan
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Elda has advantage on saving throws against being charmed, and magic can't put her to sleep. 

Fortune Teller. Elda can innately cast augury at will. 

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., range 20/60, 1 target. Hit: 2 (1d4) piercing damage. 

Flashfire Powder. Ranged Weapon Attack: +2 to hit, range 20/60, 1 target. Hit: The target must make a DC 10 Dexterity saving throw or be blinded until the end of its next turn. If the target was invisible, its position is revealed until the end of Elda's next turn. 

Invigorating Vapors (3/Day). One creature within 15 feet of Elda that she can see regains 2 (1d4) hit points and has advantage on all Strength, Dexterity, and Constitution saving throws until the start of its next turn. 

Noxious Vapors. All hostile creatures within 15 feet of Elda must make a DC 10 Constitution saving throw, becoming poisoned on a failed save. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Restorative Vapors (1/Day). All creatures within 15 feet of Elda gain the benefits of the lesser restoration spell. 

Reactions

Cowardice. When a creature Elda can see targets her with an attack, she can choose a willing creature within 5 feet of her. Elda swaps places with the chosen creature, and the chosen creature becomes the target instead.  

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2024 12:10:15 AM
16
2
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Coming Soon

Monster Tags: NPChumanoidhalf-elf

Habitat: Urban

blakejohnson217

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