Armor Class
12
Natural Armor
Hit Points
80
(12d10 + 14)
Speed
10 ft., Swim 60 ft.
STR
16
(+3)
DEX
8
(-1)
CON
14
(+2)
INT
8
(-1)
WIS
5
(-3)
CHA
5
(-3)
Saving Throws
STR +6, CON +5
Skills
Athletics +3, Deception +3, Intimidation +3, Survival +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses
Darkvision 120 ft, Passive Perception 7
Languages
Primordial Primordial
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Block. For every tentacle that was not used to attack, the squid gains +1 AC.
Amphibious: This creature can only breathe water.
Deep Breath: This creature can hold its breath for 1 hour.
Actions
Multiattack. The squid makes up to 8 tentacle attacks.
Tentacle. Melee Weapon Attack: +6 to hit, reach 15 ft., single target. Hit: 5 (1d4 + 3) bludgeoning damage.
Comments