Gargantuan Dragon, Lawful Good
Armor Class 24 (natural armor)
Hit Points 748 (28d20 + 454)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
28 (+9)
WIS
28 (+9)
CHA
28 (+9)
Saving Throws STR +18, DEX +13, CON +18, INT +17, WIS +17, CHA +17
Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
Damage Resistances All
Damage Immunities Cold, Fire, Lightning, Psychic
Senses Blindsight 60 ft., Truesight 120 ft., Passive Perception 27
Languages Common, Draconic, Telepathy Aes the Titan challenges his mind constantly and after many millennia he gained telepathy.
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes four attacks: one with its breath, one with its bite, and two with its claws. It may choose to use one of its breath attacks per turn.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (3d12 + 12) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 12) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (3d10 + 12) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons. The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales red-colored fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.

Lightning Breath. The dragon exhales violet-colored lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much on a successful one.

Freeze Breath. The dragon exhales a blue-colored icy blast in a 90-foot cone. Each creature in that area must make a DC 25 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its mind, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Aes the Titan holds his name sake well as the only titanium dragon, the strongest of all dragons. He is a lucky deity always rolling with advantage. Aes the Titan is also a lucky dragon so all d20 roles are done with advantage. He is very powerful, though if his body is slain, he will regenerate in 1d4 days in a fate chosen mountain from which he will break free from. He is the patron of strength, protectors, and all dragons.

Habitat: ForestGrassland

Battleboy1

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