Large Aberration, Chaotic Neutral
Armor Class 14 Natural
Hit Points 84 (7d12 + 35)
Speed 40 ft.
STR
22 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +8, CON +7, CHA +4
Skills Acrobatics +8, Athletics +9, Intimidation +5
Condition Immunities Blinded
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Multi-attack. The Azgwad may use its melee attacks and confusion ray, all in one round.

No Flanking. Due to the multi-directional eyes and appendages, the Azgwad cannot be flanked.

Actions

Confusion Ray (4-6). The Azgwad can shoot a confusion ray from its eyes talk at any one target within 360 degrees of its head.  The target is disadvantaged if in melee with the Azgwad.  DC WIS 12 or be confused for 1d4+1 rounds.

Fist. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. 

Maw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) piercing damage. 

 

Description

The Azgwad is a strange three legged creature with a large mouth and three eye stalks above it.  It can easily stand on two of its legs without falling while attacking with the third leg in any direction.

Lysylya

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