Mounted. During a long rest, the horse can designate one creature that rose it within the last 10 days as its rider. The Horse gains temporary hit point equal to 2 times the rider's level or challenge rating after completing the long rest. The horse uses its rider's proficiency bonus in place of its own proficiency bonus for AC, ability checks, attack rolls, saving throws, and the DC made to save against certain action effects.
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Rear Up. Melee Weapon Attack: +4 + PB to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a Medium or smaller creature, is must succeed on a DC 12 + PB Strength saving throw or be knocked prone.
Wild Roar. (1/Day). The bear lets loose a roar that shakes its enemies on a primal level. Each enemy with 20 feet of the bear must succeed on a DC 11 + PB or be frightened of the bear until the end of the enemy's next turn.
Bear Hug (3/Day). The bear picks up a creature in its large, furry arms. The creature must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check against the bear's Strength (Athletics) or be grappled. The bear may expend one use of Bear Hug on subsequent turns to deal 13 (2d8 + 4) bludgeoning damage. The grappled creature may use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against the bear's Strength (Athletics) to break free.
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