Large Aberration, Neutral Evil
Armor Class 14 Natural
Hit Points 98 (7d10 + 49)
Speed 20 ft.
STR
15 (+2)
DEX
15 (+2)
CON
24 (+7)
INT
10 (+0)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws CON +10, CHA +8
Skills Intimidation +11, Persuasion +11
Damage Immunities Necrotic
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Blood Siphon (5-6). The Biborg sends his shadow out into three streaks of darkness, rapidly snaking towards up to 3 different foes within 60'  The foes take 3d8 Necrotic damage and the Biborg is healed for the same amount.  The foe can save CON 15 to take half damage and in that case, the Biborg is not healed at all by that damage.

Blood Draw (5-6). If any enemy within 30' has suffered damage, they take 2d4 Necrotic Damage and are RESTRAINED.  The Biborg can keep them restrained for up to 10 rounds. Each round after the first, a restrained foe takes an additional 1d4 Necrotic. The enemy can save CON 19 to negate damage and restraint each round.

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. 

 

Description

The Biborg appears as a hunched over large man in rotting clothes.  There is always a smell of death around him that can be detected up to 90' away by those with keen olfactory senses.  The Biborg is often found in the night by a campfire, waiting for new victims to come visit.

Lysylya

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