Time Slow: You can cast this as a ranged attack spell to give an opponent within 50 ft and a WIS less than 30 disadvantage on their next turn.
Quickening: You can touch an ally to allow them two actions on their next turn.
Time Warp: Bending space and time, you can take a dash in any direction and phase through matter, walls, flesh, you name it.
Time Shattering: This action allows you to conjure power for your next turn, in which you have 2 turns with advantage.
Sword of Time: You can wave and bend the laws of time with this sword, allowing you to hit more easily. Hit for +5 and 4d8 damage.
Parry: You can swing out your sword in front of you, effectively nullifying any physical melee attack and halving ranged damage next round and this round.
Deflect: You can parry with your sword once every 3 rounds to nullify damage and effects if you are hit with a melee weapon.
Rewind: You can twist the clock back to redo a round. This can be used at the end of any round, but you can only use it once a week. You can use this to get better rolls, replay a situation, or raise the dead to fight once more. The drawback is that it gives you a level of exhaustion and completely incapacitates you for 3d4 hours
Description
A masked humanoid with a yellowish grey suit. Their mask is a simple oval design with a symbol on the front. It is rumored that nobody has ever seen beneath the mask.
Comments