Shapechanger. The werehuman uses its reaction to polymorph into a humanoid hybrid, or back into its true form, which is a normal animal. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Multiattack. (Normal or Hybrid Form Only). The werehuman makes three attacks: one with its bite and two with its nails.
Bite (Normal or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a beast, it must succeed on a DC 12 Constitution saving throw or be cursed with werehuman lycanthropy.
Nails. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
When damaged the Werehuman has a 50% chance of changing its form.
Description
A werehuman is a confused animal in the body of a humanoid, possibly bitten by another werehuman. they can appear as a humanoid hybrid, or as their original form. They are not aggressive, just confused about the circumstances, they attack out of fear of the unknown. Because of their new human brain they can be convinced to not attack adventures, this can be done by bribing them with food or gold.
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