Medium Humanoid, Unaligned
Armor Class 11 Natural armor
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
9 (-1)
Skills Perception +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werehuman uses its reaction to polymorph into a humanoid hybrid, or back into its true form, which is a normal animal. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. (Normal or Hybrid Form Only). The werehuman makes three attacks: one with its bite and two with its nails.

Bite (Normal or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a beast, it must succeed on a DC 12 Constitution saving throw or be cursed with werehuman lycanthropy.

Nails. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Reactions

When damaged the Werehuman has a 50% chance of changing its form.

Description

A werehuman is a confused animal in the body of a humanoid, possibly bitten by another werehuman. they can appear as a humanoid hybrid, or as their original form. They are not aggressive, just confused about the circumstances, they attack out of fear of the unknown. Because of their new human brain they can be convinced to not attack adventures, this can be done by bribing them with food or gold.

Monster Tags: ShapechangerhumanoidHuman

Habitat: ForestHillUrban

Breadcrumb

Comments

Posts Quoted:
Reply
Clear All Quotes