Small Construct, Neutral
Armor Class 17 (leather barding)
Hit Points 60 (5d8)
Speed 40 ft., Fly 60 ft.
STR
11 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +5, CON +3
Skills Arcana +3, Perception +4, Stealth +5
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Vigilant. Caliope can’t be surprised.

Magic Charging. Caliope needs special charging to work. She has 20 charges. Once per short rest, any creature with spell slots can expend one of at least 2nd level to give Caliope an additional 5 charges. Caliope regains 2 charges per short rest taken in an area of non-damaging magic.

Special Equipment. Caliope has a Ioun Stone of Intellect which is currently orbiting her head. Caliope can use an action to stow away the stone with a paw.

 

Actions

Claws. Hit: 2d8 slashing damage. 

Bite.  Hit: 2d6 piercing damage.

Healing Gas (5/Day). Caliope emits a cloud of healing gas out of her mouth. All creatures within the cloud regain 20 hit points. If the healed hit points exceed their hit point maximum, the remaining hit points become temporary ones.

Reactions

Call to Adventure (1/Day). Caliope can communicate telepathically with her owner, Alydia. If Alydia tells her to come through telepathy, Caliope can use her reaction to move up to her speed toward Alydia's location. Caliope always knows where Alydia is.

Description

Caliope looks like a mechanical Tressym. She has a coat of cream fur from a dead lion covering her metal body and eyes made out of amber. Usually, Caliope wears a wolf pelt cape with holes for her wings.

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