Medium Monstrosity, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 75 (12d8 + 1)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws INT +4, WIS +8
Skills Medicine +9, Nature +9, Survival +9
Senses Darkvision, Passive Perception 15
Languages Druidic plus any two Druidic plus 2 languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Wendigo is a 12 level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Wendigo has following Druid spells prepared:
Cantrips (at will): Druidcraft, Thorn Whip, Poison Spray, Produce Flame
1st level (4 slots): Ray of Sickness, Sleep, Entangle, Cure Wounds

2nd level (3 slots): ray of enfeeblement, Blindness and Deafness

3rd level (3 slots): Fear, Bestow Curse, Heat Metal

4th level (3 slots): Blight, Phantasmal Killer, Meld to Stone

5th level (2 slots): Dominate Person, Dream

6th level (1 slot): Wall of thorns, Heal

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Slashing damage. 

Change Shape (2/day). A Wendigo magically polymorphs onto a beast or humanoid with a challenge rating of 3 or less, and can remain in this form for up to 6 hours. The Wendigo can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The Wendigo reverts to its true form if it dies or falls unconscious. The Wendigo can revert to its true using a bonus action on its turn. 

While in a new form , the Wendigo retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new humanoid form.

The new form's attacks count as magical for the purpose of overcoming resistances and immunity to non magical attacks. 

Description

The Wendigo was once a druid, but that would be hard to tell from its monstrous appearance. It's limbs twisted and contorted, its face mangled and a representation of it once humanoid face and druidic past. Melded into its body are the druidic representations once used to focus its power, now a sign of its corruption (ashen antlers, infused mistletoe, or other druidic focus). 

The Wendigo stands larger than its past body as its limbs have been pulled and contorted to match the corruption and pain it has brought upon the forest. These creatures are born when a druid desecrates the natural world or performs the most ancient taboos against the natural world. These contorted limbs and elongated body parts make the Wendigo several inches taller than its old form; however, typically a Wendigo hunches and lurks like a feral animal as they hunt the humanoids to steal their form. 

Typically the Wendigo will slowly hunt and stalk their prey, over the course of a week a Wendigo would have talked with their prey and stollen a small trinket, or object once owned by their prey. Once the Wendigo is ready to assume the form of their prey they will kill and eat a portion (1lb) of their preys body. It is told in some stories that a Wendigo could stalk a person for months or years, ruining their life, and slowly eating bits of their prey until they have enough to steal their form. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2018 5:26:47 AM
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Monster Tags: humanoid

Habitat: DesertForestSwamp

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