Corrupted Weapons. The angel's weapon attacks are magical. When the it hits with any weapon, the weapon deals an extra 4d8 necrotic damage (included in the attack).
Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 18). The angel can innately cast the following spells, requiring only verbal components:
At will: bane
1/day each: dominate person, raise dead
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Multiattack. The angel makes two melee attacks.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 18 (4d8) necrotic damage.
Draining Touch (3/Day). The angel touches another creature. The target makes a constitution saving throw (DC 18). On failure, it magically loses 20 (4d8 + 2) maximum hit points or half as much on success. Hit points lost this way are recovered during a long rest. The angel regains hit points equal to the amount of damage. Any health gained over it's max health becomes temporary hit points.
Blood Magic. Special ranged attack. All creatures within 30 ft. The angel targets all creatures within range, including itself, and rolls a hit die for every target. Those creatures must make a constitution saving throw (DC 18) or take psychic damage to the amount rolled or half as much on success. The angel has advantage on this roll. The angel forcibly draws out blood from all creatures within its vicinity, reveling in the pain.
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