Armor Class
15
(natural armor)
Hit Points
49
(6d12 + 10)
Speed
30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Mindless. The walking carriage will do nothing unless instructed by the creature that activated it.
Artifact Vehicle. An artificer must use this creature in place of their homunculus servant infusion, and may utilize it in the same way.
Actions
Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Description
A homunculous-powered construct created by an artificer. It is a carriage able to move under it's own power and traverse moderately uneven terrain such as rocky surfaces or stairs.
Constructed Nature. The walking carriage doesn’t require air, food, drink, or sleep.
Comments