Small Fiend, Unaligned
Armor Class 11 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft.
STR
4 (-3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reflective carapace. Any time the abyssal scorpion is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 6 the hatchling is unaffected.

Magic resistance. The hatchling has advantage on saving throws against spells.

Actions

Multiattack. The abyssal scorpion hatchling makes one attack with its sting and four with its claws.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Acid Spray (Recharge 6). The hatchling spits acid in a line that is 10 feet long and 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: Desert

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