Reflective carapace. Any time the abyssal scorpion is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 6 the hatchling is unaffected.
Magic resistance. The hatchling has advantage on saving throws against spells.
Multiattack. The abyssal scorpion hatchling makes one attack with its sting and four with its claws.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Acid Spray (Recharge 6). The hatchling spits acid in a line that is 10 feet long and 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
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