Armor Class
13
(natural armor)
Hit Points
60
(6d10 + 6)
Speed
20 ft., Swim 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +2
Senses
Darkvision 60, Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Natural camoflague. The crocodile can be passively mistaken for a log to the untrained eye. If the crocodile gains a surprise attack it is an auto critical.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d12 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
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