Armor Class
10
Hit Points
36
(6d8 + 6)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
14
(+2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
CON +3, INT +4, WIS +2
Senses
Passive Perception 11
Languages
Any two languages
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The slave is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): light, mage hand, prestidigitation
1st level (4 slots): comprehend languages, detect magic, floating disk, identify
Actions
Club. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Archmages spend their lives in the study and practice of magic. They have small task that needs to be done for them. An Archmage's slave does small things like cook, clean, run errands, and help in their studies. They require magic to help.
Comments