Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 36 (6d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +3, INT +4, WIS +2
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any two languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The slave is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): light, mage hand, prestidigitation

1st level (4 slots): comprehend languages, detect magic, floating disk, identify 

 

Actions

Club. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Archmages spend their lives in the study and practice of magic. They have small task that needs to be done for them. An Archmage's slave does small things like cook, clean, run errands, and help in their studies. They require magic to help. 

Monster Tags: NPC

Habitat: Urban

Grumish

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