Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Companion endurance: A companion runs 15 times it's normal speed rather than 4 times it's normal speed. A character riding a companion running faster than 6 times it's normal speed may not take any actions, unless they are bonded to it.
Chosen: A companion chooses only one person of herald talents per life. VERY few companions live to choose again. the connection of mind between herald and companion is so strong that one usually dies moments after the other. A DC of 20 must be made to endure this mental death.
Lair and Lair Actions
generaly found in only one place, companions have found their way through various holes in the multiverse to greet their chosen. eventually taking them home with them. they prefer shady glens and groves. but can be seen anywhere.
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