Transformation. The creature can take the form of any other creature, though it will still have glowing eyes. It can only do this once in it's lifetime; after it turns back, it will never be able to transform again.
Swipe. The creature swings it's arms in a 10-foot radius. Any creature it hits takes 2d8 damage and is stunned and knocked prone. If the creature was flying, it falls from the sky and takes 1d6 damage.
Shriek of the void. The giant lets out a horrible roar. All creatures in a 50-foot radius are deafened and frightened.
Stomp. The giant attempts to step on a creature. If it does, it does 2d8 damage. If it misses, it must make a dexterity saving throw. If it misses, the creature is stunned and falls prone, and takes 1d6 falling damage.
Swipe and Stomp can be avoided by making a dexterity saving throw. The DC to escape is 9.
Grab. If a creature passes directly across the giant's line of sight, it will attempt to grab it out of the air. The target must make a dexterity saving throw. The DC is 11. On a failed throw, the target is stunned and knocked prone. If the creature was flying, it falls from the sky and takes 1d6 damage.
Description
Giant, 16-foot orc-like creatures that seem to be made of colored stone and crystals, these creatures were first rumored to dwell in the realm of Shalkn-Naigh, or 'No Light'. Their arms hang low, down to their ankles, and can destroy a house with a single swipe. They have no face, other than a large, gaping maw and glowing yellow eyes.
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