Armor Class
12
Hit Points
7
(2d6)
Speed
30 ft., Climb 20 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
8
(-1)
WIS
12
(+1)
CHA
4
(-3)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The squirrel has advantage on an attack roll against a creature if at least one of the squirrel's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Magic acorn. The squirrel touches one to three acorns and imbues them with magic. It can make a ranged spell attack with one of the acorns by throwing it. It has a range of 60 feet. On a hit, the target takes bludgeoning damage equal to 1d6 + its spellcasting ability modifier. Hit or miss, the spell then ends on the acorn.
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