Small Beast, Unaligned
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft., Climb 20 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
4 (-3)
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The squirrel has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The squirrel has advantage on an attack roll against a creature if at least one of the squirrel's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Magic acorn. The squirrel touches one to three acorns and imbues them with magic.  It can make a ranged spell attack with one of the acorns by throwing it. It has a range of 60 feet. On a hit, the target takes bludgeoning damage equal to 1d6 + its spellcasting ability modifier. Hit or miss, the spell then ends on the acorn.

Monster Tags: Misc Creature

Habitat: ForestSwampUnderdarkUrban

ComradeJosiah

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