Huge Elemental, Neutral
Armor Class 17 Natural Armor
Hit Points 46 (5d12)
Speed 0 ft., Walk 0 ft., Swim 0 ft., Climb 0 ft., Fly 0 ft.
STR
12 (+1)
DEX
1 (-5)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +6, WIS +6, CHA +7
Damage Resistances Fire, Slashing
Damage Immunities Cold, Poison
Condition Immunities Petrified, Poisoned, Prone
Senses Darkvision, Passive Perception 15
Languages Common, Dwarvish, Giant, Terran , Bouldorian
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Melded to earth. You are entirely incapable of moving in any sort of way. You will not be able to be moved,pushed, or thrown as you are stuck to the ground.

Spell casting. The Bouldorian Monolith is a 7th-level Sorcerer. Its spell casting ability is Charisma (spell save DC 13, +3 to hit with spell attacks). The Bouldorian Monolith has following Sorcerer spells prepared:
Cantrips (at will): Mold Earth, Fire Bolt, Poison Spray, Ray of Frost, Thunder Clap

1st level (4 slots): Earth Tremor, Chaos Bolt, Absorb Elements

2nd level (3 slots): Hold Person, Maximilian's Earthen Grasp, Dust Devil

3rd level (3 slots): Melf's Minute Meteors

4th level (1 slots):  Wall of Fire

 

Actions

Bouldorian Blessing. It can do this on it's 3 turn of actions, after that it is unusable. It uses it's divine power of the earth to bless it's allies with strength and power. it can change bouldorians to Blessed Bouldorian if a bouldorian is 20 feet within the monolith. This has no max to how many change but only depends on how many are 20 feet within the monolith.

Crystal  Spike. Ranged Weapon Attack: +0 to hit, range 10/35 ft., # target. Hit: 24 (4d8 )Piercing damage

Reactions

Group Fortitude. When a bouldorian that is 45 feet within the monolith is attacked, it can give 1d4 AC to that creature for that attack. It can only target 1 at a time, once per turn. The monolith must see the creature and must not be stunned or stopped in any way for the reaction to take effect.

Description

A massive pile of stone that is melded into the center of a shrine that it is in with runes carved into it and 2 bright glowing eyes. The creature may be incapable of moving but never underestimate its power. It will always tend to have bouldorian's guard it's shrine and even when they fall, it has enough magic in it's body to certainly balance the playing field.

Lair and Lair Actions

A shrine of which it has melded with. bouldorians are worshiping, guarding,  or helping the monolith at all times. The shrine holds 4 pillars covered with runes and a circle lining surrounding the monolith showing transmutation symbols. On each shrine holds large floating crystals. There is a green,red,blue, and yellow crystal that floats above the crystal.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2021 9:11:21 AM
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AlmightyToast35

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