Medium Fiend (Demon), Chaotic Neutral
Armor Class 16
Hit Points 300 (24d10 + 168)
Speed 60 ft., Fly 40 ft.
STR
24 (+7)
DEX
16 (+3)
CON
24 (+7)
INT
14 (+2)
WIS
15 (+2)
CHA
26 (+8)
Saving Throws STR +13, DEX +9, CHA +14
Skills Intimidation +10, Persuasion +7, Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Necrotic, Poison
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Abyssal, Common, Infernal, Telepathy 120 ft.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Devil's Sight. Magical darkness doesn't impede Balor's Darkvision

Incorporeal Movement. Bálor can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, Bálor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Invisible Shadow. While in dim light or darkness, Bálor can become invisible as a bonus action. The invisibility lasts until he makes an attack or ends his turn in an area of bright light.

Possession. Bálor can take any creature he has a pact with as a host. As an action he can inhabit a hosts body if they are within 60 feet of him. Additionally while inhabiting a host he can talk with them telepathically, but has no control over their actions. Bálor can use a bonus action to leave his host and appear in an unoccupied space within 60 feet of them. If the host drops to 0 hit points Bálor appears in an unoccupied space within 60 feet of the hosts body.

Symbiotic Shadow.  While inhabiting a host Bálor regains 20 hit points at the start of the hosts turn and is immune to all damage except psychic. Additionally his host can't be surprised as Bálor warns his host of any danger nearby. The host can also understand but not speak, all languages the Bálor knows.

Innate Spellcasting. Balor's spellcasting ability is Charisma (spell save DC 22). Bálor can innately cast the following spells, requiring no material components:

At will: faerie fire, lightning bolt

3/day each: enervation, evard's black tentacles

Actions

Multiattack. Bálor makes 2 claw attacks.

Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) necrotic damage or, if Bálor had advantage on the attack roll, 31 (8d6 + 3) necrotic damage.

Phobia. Bálor can target one creature within 30ft of him. Of the target can see him, it must succeed on a DC 22 wisdom saving throw or be frightened of him. The frightened target also become blinded to everything other than Bálor.

Each time Bálor or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise the effect lasts 24 hours or until Bálor is defeated, is on a different plane of existence than the target, or takes a bonus action to end the effect.

Teleport. Bálor magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Bálor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bálor regains spent legendary actions at the start of its turn.

Move. Bálor moves up to his speed without provoking opportunity attacks.

Claws (Costs 2 Actions). Balor makes one claw attack.

Teleport. Bálor uses his Teleport action.

Monster Tags: Demon

Stratosphere545

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