Pack Tactics. The Bladerake has advantage on an attack roll against a creature if at least one of the bladerake's allies is within 5 feet of the creature and the ally isn't incapacitated.
The Bladerake can makes 2 attacks; one with its bite and one with its claws
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 12 (2d6 + 5) piercing damage plus 4 (1d8) acid damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 12 (2d6 + 5) slashing damage.
Wax Tomb (Recharges after a Short or Long Rest). The Bladerake sprays acidic wax in a 15 foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) acid damage and is restrained in hardened wax. On a successful save, a creature takes half as much damage and is not restrained. As an action, a restrained creature can make a DC 15 Strength check, freeing itself on a success.
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