Armor Class
15
(natural armor)
Hit Points
22
(3d8 + 9)
Speed
40 ft.
STR
10
(+0)
DEX
14
(+2)
CON
16
(+3)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +5
Damage Resistances
Cold
Senses
Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. As long as the aquatic piercer remains motionless, it is indistinguishable from a rock covered with seaweed.
Actions
Limited Air Bladder. The "Jet" attack recharges on a roll of 6.
Jet. Melee Weapon Attack: +4 to hit, 1 target above the aquatic piercer. Hit: 6 (1d12 + 0) piercing damage.
Description
This is a variant of the piercer, adapted to aquatic environments. In swarms, they pose a great danger to ships and aquatic races due to their ability to suddenly jet upwards, and puncture a hole in the hull of ships. It is also not unheard of for ones adapted to the Spelljammer campaign setting to be found.
for limited air bladder instead of puttin it under actions remove it and add (recharge 6) to the end end of jet name actions name i also think you should let move up to half its speed as part of the attack