Armor Class
15
(natural armor)
Hit Points
22
(3d8 + 9)
Speed
40 ft.
STR
10
(+0)
DEX
14
(+2)
CON
16
(+3)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +5
Damage Resistances
Cold
Senses
Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. As long as the aquatic piercer remains motionless, it is indistinguishable from a rock covered with seaweed.
Actions
Limited Air Bladder. The "Jet" attack recharges on a roll of 6.
Jet. Melee Weapon Attack: +4 to hit, 1 target above the aquatic piercer. Hit: 6 (1d12 + 0) piercing damage.
Description
This is a variant of the piercer, adapted to aquatic environments. In swarms, they pose a great danger to ships and aquatic races due to their ability to suddenly jet upwards, and puncture a hole in the hull of ships. It is also not unheard of for ones adapted to the Spelljammer campaign setting to be found.
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Posted Jan 24, 2021for limited air bladder instead of puttin it under actions remove it and add (recharge 6) to the end end of jet name actions name i also think you should let move up to half its speed as part of the attack