Special Trait Name. Realy likes seed.
Spellcasting. The chicken is a 0-level spellcaster. Its spellcasting ability is none spell save DC 5, +3 to hit with spell attacks.
Action Name. Chicken is sad that you give him no seed so he attacks.
Talon: Melee Weapon Attack: +4 to hit, reach 1 ft., 1 target. Hit: 4 (1d6 + 1) Slashing damage.
Egg cannon. RangedWeapon Attack: +2 to hit, range 1/10 ft., 1 target. Hit: 1 (1d4 + 3) egg damage.
Reaction Name. Flee: it runs at 40ft and stops about 20 ft away.
An be used as an action or bonus action
Eat Seed: Costs 0 Actions. It goes to the ground and eats some seeds. It then heals 1d6 damage.
Can be used as a bonus action.
Fly: Costs 1 Action. It flutters away looking for more seed.
Description
It likes seed but if you have no seed it is sad.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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