Ooze: You can move through solid porous materials by sludging through and use acid to burn through non-porous -non-magic materials such as stones and metals.
Slime: When Candy dies, two smaller Candies emerge from it. If they were to die, they would die forever, but if two smaller Candies stay together for a minute or more, they revert back to their stage.
Hover: You can constantly hover or float above grounds, flying through the air.
Globiness: You have resistance to all physical attacks, and when a physical attack hits you, you keep it inside with your globs attached. You can release it whenever you wish and wherever you wish, but if it stays in you past 1 day, it dissolves. This does apply to creatures, but every minute they may make a strength check against 20.
Burble: You create a gas around you and in you with a 50 foot radius. Anyone you choose in the gas at any time takes 5d4 damage per round. The gas is dispelled by wind or dispelling spells, or if 10 turns pass. Any creature in the gas is affected by dispel magic, and the entirety of it is an anti magic zone
Hands: You slowly bring out a sticky hand, reaching for whatever you please in a 100 foot range. +6 for hit, AND a CON save of 15. If the target fails both, they get grasped by your hand and you can use a turn to retract it into yourself. The arm itself has 20 HP and if you sever it you can't use this attack again for 1d4 rounds.
Glob Rain: You release a glob (10x10) of pink gel into the air, which slowly moves above a target within 50 feet. It drops onto them in hopes of immobilization or suffocation. All targets is the area must make DEX saves against 15 or become stuck in the glob. They can retake the DEX save once per turn to escape, and if they physically can't, have them roll 1d20 for a check of 20
Wait: You can wait as a combat turn, biding your time for a powerful attack.
You can release a wave of immobilizing pink candy, and it can damage, too. It hits everyone in a 100 ft radius. To immobilize, you can check the target's speed versus 20 of your turns waited. As for damage, roll 1d20 plus 2*your turns waited against their AC, dealing (Turns waited)d10+5
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A pinkish blob named candy after the experiment. It was made to become a sentient luxury food source, but it's sentience turned to strength. It resides here now, never to be eaten again. If it gives you a chunk of it's candy core, it has trust in you.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 16, 2021Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.