Tiny Fey, Any Alignment
Armor Class 15 Natural armor
Hit Points 25 (3d4)
Speed 30 ft., Climb 30 ft.
STR
6 (-2)
DEX
19 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills History +3, Investigation +2, Medicine +1, Perception +4, Stealth +8
Senses Passive Perception 15
Languages Common, Sylvan, telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Blessing of Bountiful Generosity (1/Day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.

Curse of Poor Hospitality (1/Day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.

Shy Personality. This creature can take the Hide action as a bonus action.

True Ally. If a creature friendly to this one is brought to 0 hp this creature will always use its turn to attempt stabilizing the friendly.

Slam. Melee Weapon Attack: 5 ft. reach, one target. Hit: 1 bludgeoning damage.

Poison Proficiency. Killmoulis have a knowledge of different poisons and can create 2 vials of poison each day. When thrown, any target in a 10 foot cube must make a DC 13 Constitution Saving Throw or be poisoned.

Reactions

Frail Combatant. Upon taking damage from an enemy attack, this creature can move up to half its movement speed away from all active enemy combatants.

Loving Companion. Using its reaction, this creature can provide advantage to an ally's saving throw once per combat.

Description

A Killmoulis that's adapted a life of travel and surviving new environments.

Monster Tags: fey

Walcargo

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