Small Construct, Unaligned
Armor Class 14 Plate
Hit Points 12 (3d6 + 3)
Speed 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws CON +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Slashing
Damage Immunities Lightning, Necrotic, Psychic
Senses Tremorsense Within 30 ft., Passive Perception 20
Languages All It's unique makeup allows it to analyze and learn any language it encounters
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bronze Body-High health due to its metal construction.

Strange Construction-Seems to have a strong connection to lightning magic.

Lightning Rod-Damage done by lightning causes the Sphere to deal extra damage on it's next attack.

Levitate- Hovers 4-6 ft above the surface below it

Proximity activation- activates when a player is within 30 ft of it. Attacking immediately.

Actions

Electroshock- the sphere opens a small door and ejects a small metal rod that arcs lightning to anyone within 5 ft. in front of it. deals 1d4 damage upon hit. Deals 1d6 to creatures wearing metal or who are wet.

Ram- The sphere charges at the nearest player. Dealing 1d4 damage upon contact

 

 

Reactions

Last Resort- If the sphere is dropped to 1 hp it self destructs dealing 1d8 lightning damage to all players within 5 ft.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An unassuming bronze sphere that would be found around workshops and in caves occupied by tinkerers. It is often a shiny bronze color however sometimes they are made from different materials. They were originally designed to be a form of security for those of higher standing. It does what it is programmed to do, leaving it susceptible to "persuasion"

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: UnderdarkUrban

DandDEM_TheHulk

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