Bronze Body-High health due to its metal construction.
Strange Construction-Seems to have a strong connection to lightning magic.
Lightning Rod-Damage done by lightning causes the Sphere to deal extra damage on it's next attack.
Levitate- Hovers 4-6 ft above the surface below it
Proximity activation- activates when a player is within 30 ft of it. Attacking immediately.
Electroshock- the sphere opens a small door and ejects a small metal rod that arcs lightning to anyone within 5 ft. in front of it. deals 1d4 damage upon hit. Deals 1d6 to creatures wearing metal or who are wet.
Ram- The sphere charges at the nearest player. Dealing 1d4 damage upon contact
Last Resort- If the sphere is dropped to 1 hp it self destructs dealing 1d8 lightning damage to all players within 5 ft.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An unassuming bronze sphere that would be found around workshops and in caves occupied by tinkerers. It is often a shiny bronze color however sometimes they are made from different materials. They were originally designed to be a form of security for those of higher standing. It does what it is programmed to do, leaving it susceptible to "persuasion"
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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