Action Surge. The Captain takes an additional action this turn. Usable once per short rest.
Second Wind. As a bonus action, recover (2d10+4) health. Usable once per short rest.
Pack Leader. The Captain gains advantage on any enemy that is within 5 feet of one of his allies.
Multiattack. The Captain makes two melee attacks with his longsword or 2 ranged attacks with his heavy crossbow.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 3) piercing damage.
Parry. The Captain adds 2 to its AC against one melee attack that would hit it. To do so, the Captain must see the attacker and be wielding a melee weapon.
Command Solider. As a reaction, the Captain may command one of its allies to attack a target within its current range, that it can see.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/23/2021 1:21:07 AM
|
18
|
11
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Dec 31, 202390 Hp?!
isn't that kinda high