Ruthless. When the orc takes damage from a target, the orc gains a +1 to attack and damage rolls made against that creature until the end of the Orc's next turn.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 9 (1d10 + 3) piercing damage. When a creature is hit with an arrow, they must succeed on a DC 12 Constitution saving throw. On a failure, the creature takes 2 (1d4) poison damage. Every 24 hours that pass after they were hit, the creature must succeed on another Constitution saving throw or become poisoned. The creature remains poisoned until they find a cure, or until they succeed on the saving throw after a cycle.
Greatmaul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the leader is on a worg, the target is also knocked prone.
Howl (1/Day). The leader howls to gather strength in his pack. Until the beginning of his next turn, all orcs and worgs that could hear the howl gain a +1 to attack and damage rolls.
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