Armor Class
14
Hit Points
60
(7d10 + 21)
Speed
40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
16
(+3)
WIS
14
(+2)
CHA
13
(+1)
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Disarming Gaze. When a creature that can see the cat behemoth's eyes starts its turn within 30 feet of the cat behemoth, the medusa can force it to make a DC 15 wisdom saving throw if the cat behemoth isn't incapacitated and can see the creature. on a fail save the creature become charmed by the cat behemoth for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cat behemoth's disarming gaze for the next 24 hours.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) slashing damage.
Comments