Medium Humanoid (Aarakocra), Neutral Good
Armor Class 13 Leather
Hit Points 30 (6d8 + 1)
Speed 20 ft., fly 50 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +4
Skills Acrobatics +4, Athletics +2, Perception +5
Senses Passive Perception 15
Languages Aarakocra, Auran, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Martial Role

1st-level Warrior feature

Attacker. The sidekick gains a +2 bonus to all attack rolls (Included in the attack).

Second Wind

2nd-level Warrior feature

The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

The sidekick can use this feature twice between rests starting at 20th level.

Improved Critical

3rd-level Warrior feature

The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2021 7:41:52 PM
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Coming Soon

Habitat: Mountain

Whiskeyjack8044

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