Large Construct, Unaligned
Armor Class 19 Stone Skin
Hit Points 76 (12d10 + 4)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Thunder
Damage Resistances Acid
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Frightened, Paralyzed, Poisoned, Stunned
Senses Blindsight, Passive Perception 12
Languages None, but can understand the commands of its master
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stun Immunity. These statues lack the physical organs and eyes to be stunned.

Immutable Form: This Creature's form cannot be changed by magical means such as Polymorph or Shape Stone.

Fire's Gaze: This creature has 1 Charges of the Spell : Wall of Fire  

Flaming Demise: As this creature's hp reaches 0 it uses instead of going unconscious or dying, this creature's power cell explodes like the fireball spell. 

Actions

Flaming Sword. The Stone Sword wreathed in flames.

Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) [damage type] damage. 

Fire's Gaze. Spell Attack: +6 to hit, range 60/120 ft., Hit: 25 (5d8) [Fire] Damage.

Flaming Demise. Spell Attack: +6 to hit, Range 0ft, 20ft radius. Hit: 24 8d6 [Fire] Damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Large Statue standing at 9 feet tall, its eyes glowing with flames behind the stone face. Large stone wings from its back nearly reaching the floor. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

RaetselBlackhand

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