Stun Immunity. These statues lack the physical organs and eyes to be stunned.
Immutable Form: This Creature's form cannot be changed by magical means such as Polymorph or Shape Stone.
Fire's Gaze: This creature has 1 Charges of the Spell : Wall of Fire
Flaming Demise: As this creature's hp reaches 0 it uses instead of going unconscious or dying, this creature's power cell explodes like the fireball spell.
Flaming Sword. The Stone Sword wreathed in flames.
Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) [damage type] damage.
Fire's Gaze. Spell Attack: +6 to hit, range 60/120 ft., Hit: 25 (5d8) [Fire] Damage.
Flaming Demise. Spell Attack: +6 to hit, Range 0ft, 20ft radius. Hit: 24 8d6 [Fire] Damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This Large Statue standing at 9 feet tall, its eyes glowing with flames behind the stone face. Large stone wings from its back nearly reaching the floor.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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