Large Humanoid (Any Race, Demon, Half-Dragon), Chaotic Neutral
Armor Class 16 (18 with mage armor)
Hit Points 37 (9d6 + 18)
Speed 30 ft.
STR
19 (+4)
DEX
16 (+3)
CON
13 (+1)
INT
20 (+5)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws INT +7, WIS +5
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Unconscious
Senses Darkvision, Passive Perception 12
Languages All Any six languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, [spell]Destruction Unleashed/spell]

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

 

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The Lord of Destruction is a powerful spellcaster dedicated to destroying. They are neither good nor evil, but will kill you if you get in it's way. It attempts to keep an equal balance of life and death by destroying and killing people, creatures and plant life.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

BlackoutGaming85

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