Medium Fiend (Devil), Chaotic Evil
Armor Class 15 Devil plate
Hit Points 100 (5d10 + 7)
Speed 20 ft., His size makes it difficult for him to move quickly.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7
Skills Athletics +2
Damage Immunities Fire
Condition Immunities Frightened
Senses Darkvision He can see up to 90ft in the dark., Passive Perception 6
Languages Common His years of torturing humans and other species has made him fluent in this language., Infernal His heritage makes him fluent in this language. Common, Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fire Immunity: Abastus is immune to all fire/heat attacks, and has weakness to cold/freezing attacks (Attacker rolls on advantage)

Actions

Molten Axe: +5 to hit, range 5/10ft, 1d10 Chopping.

 Fireball burst: +3 to hit, range 30/40ft, 1d6 burning (if it hits, the player must succeed a con. saving through of dc=13)

Reactions

Smite: Attacks the closest hero with Molten Axe

Fireball burst: Attacks the 2 closest players within 30-40ft

 

Legendary Actions

Ring of Fire: +4 to hit, radius of 45ft (attack each hero in that radius), 1d6 burning (if a player is hit they must succeed in a con. saving throw of dc=14)

This attack can't be dodged

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Abastus is big and bulky, with solid muscles and armour. He is not to be messed with.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Squiggle10

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