Small Beast, Unaligned
Armor Class 14
Hit Points 8 (2d6 + 3)
Speed 40 ft.
STR
11 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Damage Resistances Cold
Damage Immunities Acid, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, Truesight, Passive Perception 14
Languages None
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Tail Fly. The Cold Bat uses his tail to grapple an enemy and fly up to drop him. Grappled enemy must succeed DC 15 Strength saving throw or is grappled, brought 30 ft. away and take 1d8 bludgeonic damage from drop.

Sharp Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. 

Cold Splash. RangedWeapon Attack: +4 to hit, range 10/40 ft., multiple targets. Hit: 4 (1d6 + 1) cold damage.

Description

Cold Bats, living in all cold and dark places, are creatures of dark magic. They oversize a normal bat by their lenght and weight.

Habitat: ArcticMountain

Ender_The_Dragonslayer

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