Large Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Raise Skeleton. When the bone colossus is reduced to 75 hit points, a large number of bones break off the colossus, creating a Skeleton. This occurs again when the bone colossus is reduced to 45 hit points, and again at the 15 hit points. Each skeleton is created at the start of the bone colossus' next turn and acts as an ally to it

Siege Monster. The bone colossus deals double damage to objects and structures.

Actions

Multiattack. The bone colossus makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Powerful Smash (Recharge 5-6). The bone colossus makes a sweeping attack with its massive arms. Each creature within 10 feet of the bone colossus must succeed on a DC 14 Dexterity saving throw or take 11 (2d6 + 4) Bludgeoning damage and be knocked prone.

Description

A bone colossus is a large skeletal creature, methodically created by meticulous necromancer's. Multiple bodies worth of skeletons are used to create this creature, with rib cages that wrap joints and vulnerable locations to act as protective armor, while limbs are made from many humeri and femurs that have been tied together with leather straps.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Pawsa

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