Medium Aberration, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 25 ft., swim 40 ft.
STR
21 (+5)
DEX
9 (-1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws CON +5, INT +7, WIS +5
Skills History +12, Perception +10
Senses Darkvision 60 ft., Passive Perception 20
Languages Deep Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The aboleth can breathe air and water.

Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 10 Constitution saving throw. On a failure, the creature is diseased for 1 hours. The diseased creature can breathe only underwater.

 

Actions

Multiattack. The abokron makes Two attacks.

Tentacle. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 6 (1d6 + 5) bludgeoning damage and 5(1d4+4) cold damage. If the target is a creature, they must succeed on a DC 15 Strength Saving throw. If they fail, then they are considered grappled and dragged to 5 ft infront of the Abokron.

Shocking Tendril. Melee Weapon Attack: (Automatic If grappled), one to two targets. Hit:  5 (2d4+4) Lightning Damage. and the Abokron regains that much health.

 

 

Legendary Actions

 

 

Description

Slimy and made from the ancient arts used by Pact of the Fathomless Patrons, these creatures have 6 white eyes and a dark green to blackish skin tone, they wander about and carry out the wishes of their lord. 

They can be created using ancient dark runes in the shape of a hexagon with an eye in the middle.

It is an almost instant creation if the caster or creature is powerful enough.

Habitat: Underdark

havdog26

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