Medium Undead, Any Evil Alignment
Armor Class 15 Natural armor
Hit Points 18 (5d10 + 5)
Speed 30 ft., A rapid shamble towards its enemy.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
6 (-2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +3, WIS +0
Damage Immunities Bludgeoning
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the amalgamation to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Animate. The amalgamation can animate any dead creatures or constructs within 10 feet of it. It must make an arcana check with a DC of 5. On a success, any dead creatures or constructs within 10 feet are under its command for 1d6 rounds. After this any undead or constructs dies once again. This action can only be once per combat encounter.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Amalgamations move with a jerky, uneven gait. They are often clad in armor that has infused into their skin as they decayed.

Monster Tags: undeadelf

Habitat: Forest

SivlakTalorb

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