Medium Aberration, Lawful Evil
Armor Class 16 natural
Hit Points 151 (15d10 + 68)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +8, WIS +5
Damage Resistances Poison, Psychic
Damage Immunities Necrotic
Condition Immunities Prone
Senses Tremorsense 120 ft, Passive Perception 15
Languages Common Understands, but cannot speak, Elvish Understand, but cannot speak, Sylvan Understands, but cannot speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The corrupted minion makes three tentacle attacks. Up to three of these attacks can be replaced by Life Drain, one replacement per tentacle grappling a creature.

Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the minion can’t use the same tentacle on another target. The corrupted minion has ten tentacles.

Life Drain. One creature grappled by a tentacle of the minion must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the death kiss regains half as many hit points.

Description

A corrupted minion is a twisted creature created by imbuing foul magics into the fey-touched wilds of the forests. It appears as a mass of writhing purple-gray bramble vines shrouded in fog.

Monster Tags: plantfey

Habitat: Forest

BrushDoge

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