Multiattack. The corrupted minion makes three tentacle attacks. Up to three of these attacks can be replaced by Life Drain, one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the minion can’t use the same tentacle on another target. The corrupted minion has ten tentacles.
Life Drain. One creature grappled by a tentacle of the minion must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the death kiss regains half as many hit points.
Description
A corrupted minion is a twisted creature created by imbuing foul magics into the fey-touched wilds of the forests. It appears as a mass of writhing purple-gray bramble vines shrouded in fog.
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