Huge Dragon, Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 216 (16d10 + 112)
Speed 40 ft., fly 80 ft., burrow 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
24 (+7)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +6, CON +12, WIS +5, CHA +8
Skills Perception +10, Stealth +6
Damage Resistances Acid, Cold, Lightning
Damage Immunities Fire, Poison, Radiant
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 20
Languages Common, Draconic, Primordial, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Statuesque The dragon may become perfectly still, resembling a statue more than a living creature and gaining advantage on deception and stealth checks to convince creatures it is a statue as long as it remains still.

Dazzling The dragon literally shines in strong light, blinding creatures who would shoot at it. Ranged attacks against this dragon while it is in direct sunlight are made at disadvantage.

Know Alignment (Good/Lawful). Abyssal Dragons are able to automatically detect if anyone in their presence within 120 feet are of Good or Lawful alignment.

Aura of Primal Emotion: Abyssal Dragons emotions are at their most raw and primal state. All Abyssal Dragons project one of the following emotions in a 60 foot radius.  All mortals(creatures that are not dragons, elementals, fey, constructs, or undead) must make a Wisdom saving throw (DC 21) at the beginning of each of their turns, or become afflicted by the emotion. If the auras of multiple Abyssal Dragons overlap, only the strongest takes effect, and if multiple Abyssal Dragons with the same power  have overlapping auras, those within them only need to save once to ignore both of them. This is considered a mind-affecting ability.

  • Anger: Effect is identical to the Rage spell.
  • Arousal: Effect is identical to the Charm Person/Monster spell(s).



Legendary resistance (3/day) If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack The dragon can use its Frightful Presence. It then makes three attacks, one with its bite and two with its claws.

Bite Melee weapon attack: +10 to hit, reach 10 ft, one target. Hit: 16 (2d10+5) piercing damage plus 3 (1d6) radiant damage.

Claw Melee weapon attack: +10 to hit, reach 5 ft, one target. Hit: 12 (2d6+5) slashing damage.

Tail Melee weapon attack: +10 to hit, reach 15 ft, one target. Hit: 14 (2d8+5) bludgeoning damage.

Smite Good. Twice per day, an Abyssal Dragon can make a normal attack to deal an additional damage equal to its HD total (maximum +20) against a good target.

Smite Law. As Smite Good, but against lawful target.

 Abyssal Breath (Recharge 5-6). The dragon exhales a horrible gas in a 60 foot cone, infused with the madness of the blackest souls consigned to the Abyss. Each creature in the cone must make a DC 18 Wisdom saving throw, taking 6 (2d6) Wisdom damage on a failed save, and half as much damage on a successful one. This Wisdom damage can be healed with a Long Rest, Greater Restoration, or Wish spells.

Frightful presence Each creature of the dragon's choice within 120 feet that is aware of the dragon makes a DC 16 Wisdom saving throw. On a failed save, a creature is inflicted with the frightened condition for one minute. A creature may remake this saving throw at the beginning of each round, ending the effect on a successful save. Creatures that succeed on their saving throw are immune to the dragon's frightful presence for 24 hours.

Radiant breath (recharge 5/6) The dragon exhales searing light in a 90 foot line. Each creature in this line's must make a DC 23 dexterity saving throw, taking 52 (8d12) radiant damage on a failed save or half as much on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action maybe used at a time, and may only be made at the end of a different creature's turn. The dragon regains spent legendary actions at the beginning of its turn.

Detect The dragon makes a Wisdom (perception) check.

Tail attack The dragon makes a tail attack.

Dazzling burst (2 actions) The dragon releases the light contained within it in a blinding blast. Creatures within 10 feet make a DC 20 dexterity saving throw, taking 14 (2d6+7) radiant damage and being blinded until their next round on a failed saving throw, and avoiding all negative effects on a success.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crystal dragons, while counted among the weakest of the true dragons, are also by and far some of the most sought after and constant companions one could hope for. Their skittish and nervous behavior balances out an almost gregarious nature they tend to exude, and of all the gem dragons, only the amethyst is more loathe to come to blows with a sentient creature than the crystal.

A crystal dragon is a dazzling creature, its hide white and brilliant in any light, and absolutely radiant in the light of the sun. While this unfortunate trait makes them easy targets for larger dragons, it also lends to their graceful beauty. The most slender and sleek of the gems, the crystal dragon's hide is smooth, seeming to have almost no scales along its length. Wyrmling scales start as a murky quartz, slowly becoming more translucent and reflective as time goes on. As they grow older the crystal dragon's scales become ever more clear, and they seem to catch and hold some small twinkles of dazzling light.

Red dragons view them as nothing more than slaves, and white dragons as nothing more than food, leading the crystal dragon to look at all chromatics with more than a little fear.

Friendly and flippant While cheerful, helpful and friendly, the crystal dragon is also has absolutely no sense of responsibility and absolutely no work ethic. While they are dragons, they only flaunt it to extort things that are "fun" from people and in all other ways try to live life to the fullest. While this makes them careless, the crystal dragon will be absolutely mortified if their antics actually bring harm or hardship to any other being. They are cheerful enough that such an occurrence will not make them stop... but they will still feel bad about it.

Friends of mortals The curious and mischievous crystal dragon is endlessly amused by shorter-lived beings, and goes out of its way to be a welcoming host for them if any come to its home. As long as a person does not try to steal from or harm a crystal, they will always find a helpful, somewhat immature, friend to "play" with. Even the most cruel of warlords has a place in a crystal's home.

Cherished possessions There are only a few things that can cause a crystal dragon to enact violence upon another sentient being, but attempting to steal from one is very, very high on the list. This is because every single piece of their hoard has some sort of sentimental value to the dragon, whether it is a memory of the person that gave them the item, or a mood that they felt when the found it, each part of their hoard is a different part of their life. For this reason, even things as worthless as a discarded shirt or a rosewood anklet could be the absolute prized possession of a crystal dragon, and a visitor must be careful to not cause damage to any item they find within the lair, even if it looks like trash.

For this reason as well, the crystal dragon is shockingly willing to give up some of the most monetarily valuable parts of its hoard for simple baubles and trinkets from mortal friends who are down on their luck and in need of some help, valuing their friendship and cherishing their memories far, far more than some glittery bits of gold.

Polygamous Crystal dragons are very... active. While they might settle down with a partner that makes them happy for a short while, they never do so permanently and are almost always looking for a new mate. For this reason, it is likely a gods send that white dragons do hunt them, otherwise there would be thousands of crystal dragons (and hundreds more on the way), cluttering up the world and finding new brass dragon friends to talk to incessantly.

Lair and Lair Actions

When they are not on the plane of earth with the other gem dragons, a crystal dragon is typically found in the northern and temperate mountain peaks of the world, where they have few natural predators beyond white dragons and the occasional kraken to contend with. They have no preference for coasts or dry land, and really just try to find some place where giants, and especially bigger, much meaner dragons, cannot reach them.

Lair actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • All sources of light in a 60 foot cube are immediately extinguished, potentially casting the lair into pitch darkness. If this would extinguish all usable light in the lair, then even creatures with darkvision are unable to see on their next round.
  • The dragon creates a 20 foot sphere of light on the ground, making it a painful area to look at when moved over. Creatures with eyes treat this sphere as difficult terrain. This sphere remains until the dragon dies or uses this lair action again.
  • The dragon causes a spike of crystal to fly from the ground in an attempt to impale a creature. The dragon makes a ranged attack against one creature with a +7 attack bonus, and deals 10 (3d6) piercing damage on a hit.

Regional effects
A legendary crystal dragon's lair is warped by the dragon's magic, creating one or more of the following effects.

  • The entirety of the lair slowly becomes more translucent and reflective, from the exterior in. This eventually turns the lair into a perfect prism whenever dawn or sunset strikes it.
  • The walls of the lair give off a faint glow, creating dim light throughout the lair. The dragon can extinguish this light at any time it wishes. As long as the walls give off light, then the dragon knows if and approximately where any intruders or guests enter its lair.
  • Faded images and shapes appear randomly in the air, drawn from the cherished memories of the dragon and cast along the walls of their crystalline home. These images are silent, and usually happy memories.

If the dragon is slain, the light disappears immediately and permanently, but no other effect will be reversed.

Habitat: DesertForestGrasslandHillMountain

BalarRachi

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