Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Know Alignment (Good/Lawful). Abyssal Dragons are able to automatically detect if anyone in their presence within 120 feet are of Good or Lawful alignment.
Aura of Primal Emotion: Abyssal Dragons emotions are at their most raw and primal state. All Abyssal Dragons project one of the following emotions in a 60 foot radius. All mortals(creatures that are not dragons, elementals, fey, constructs, or undead) must make a Wisdom saving throw (DC 21) at the beginning of each of their turns, or become afflicted by the emotion. If the auras of multiple Abyssal Dragons overlap, only the strongest takes effect, and if multiple Abyssal Dragons with the same power have overlapping auras, those within them only need to save once to ignore both of them. This is considered a mind-affecting ability.
- Anger: Effect is identical to the Rage spell.
- Arousal: Effect is identical to the Charm Person/Monster spell(s).
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Smite Good. Twice per day, an Abyssal Dragon can make a normal attack to deal an additional damage equal to its HD total (maximum +20) against a good target.
Smite Law. As Smite Good, but against lawful target.
Abyssal Breath (Recharge 5-6). The dragon exhales a horrible gas in a 60 foot cone, infused with the madness of the blackest souls consigned to the Abyss. Each creature in the cone must make a DC 18 Wisdom saving throw, taking 6 (2d6) Wisdom damage on a failed save, and half as much damage on a successful one. This Wisdom damage can be healed with a Long Rest, Greater Restoration, or Wish spells.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bubble Breath (Recharge 5-6). The dragon exhales bubbles in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) cold damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
Bubbly and aloof, pink dragons care little for the lives of other chromatic dragons. Pink dragons enjoy their free time, typically for swimming in the ocean. They seek to live in relative peace in their coral castles but have no problem defending themselves from the undersea creatures that intrude near its lair.
A pink dragon has a short neck, and its frail appearing body is covered in heart-shaped scales. Curved horns emerge from either side of its jaw, which is very petite compared to most other dragons, while a single pink spike that resembles a pillar of coral emerges from the back of its head. A young pink dragon has a white tinge to its scales that gradually gain more and more red as it turns into pink as it ages.
Whimsical and Sadistic. A pink dragon enjoy jokes, puns and all manner of laughter.
A pink dragon's breath large amounts of bubbles that when they pop cause quick freezing liquid to coat is victims. It surrounds itself with bodies of those it has slain, posing their bodies in fits of laughter. Pink dragons find themselves hilarious but to others, their humor is borderline cruel.
Treasures of Love. A pink dragon values pink gems, such as rose diamonds, viewing pink to be a source of joy and happiness. It also likes to possess coral and pink sea life, as they affirm it of its joyful demeanor.
Lair and Lair Actions
Pink dragon lairs are found underneath mountains of coral.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:
- Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
- A wall of coral springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall's space must make a DC 15 Dexterity saving throw once each round it's in contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
- Icy gas is released in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Constitution saving throw or be paralyzed.
Regional Effects
The region containing a legendary pink dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:
- Water within 6 miles of the dragon's lair becomes pink in appearance.
- Coral within 1 mile of the dragon's lair is as strong as metal.
- Large quantities of pink sea life is extremely common within 1 mile of the dragon's lair.
If the dragon dies, these effects fade over the course of 1d10 days.
Wisdom damage?