Armor Class
11
Hit Points
25
(3d8 + 9)
Speed
30 ft.
STR
15
(+2)
DEX
13
(+1)
CON
18
(+4)
INT
5
(-3)
WIS
9
(-1)
CHA
7
(-2)
Saving Throws
CON +6
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 9
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the blood thrall to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the blood thrall drops to 1 hit point instead.
Actions
Crimson Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage plus 6 (1d10) necrotic damage.
Comments