Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Multiattack. The demon makes two melee attackswith its claws
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage.
Toxic Spew (Recharge 6). The demon expels a 15-foot cone of caustic gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Lair and Lair Actions
On initiative count 20 (losing initiative ties), the blight demon (see appendix C) rolls a d20. On a result of 11 or higher, the demon takes a lair action to cause one of the following effects. It can't use the same effect two rounds in a row.
Heavy smoke. The room fills with smoke as though the demon had cast the fog cloud spell. The smoke lasts until initiative count 20 on the next round.
Slippery sludge. A 20-foot square area of ground oozes with black sludge; the area is slippery until initiative count 20 on the next round. Creatures moving through the area must succeed on a DC 12 Dexterity (Acrobatics) check or fall prone.
Summoned Tendrils. The demon summons 1d4 tree tendrils (see appendix C). The demon can't take other lair actions until all the tendrils are defeated.
Life Block. The demon targets a creature it can see within 30 feet. That target cannot regain hit points until initiative count 20 on the next round.
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