Armor Class
18
Plate
Hit Points
135
(10d8 + 20)
Speed
30 ft.
STR
20
(+5)
DEX
19
(+4)
CON
14
(+2)
INT
16
(+3)
WIS
14
(+2)
CHA
17
(+3)
Saving Throws
STR +7, DEX +6, WIS +4
Senses
Passive Perception 10
Languages
Any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The king makes four melee attacks: two with its scimitar and two with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The king adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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