Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 18 Plate
Hit Points 135 (10d8 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
19 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +7, DEX +6, WIS +4
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The king makes four melee attacks: two with its scimitar and two with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The king adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

ArtimustheWeak

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