False Appearance. While the spriggan remains motionless in a forested terrain, it resembles a clump of roots and has advantage on Stealth checks to remain hidden.
Magic Resistance. The spriggan has advantage on saving throws against spells and other magical effects.
Nature Lord. Forest creatures with an intelligence score of 4 or lower will never willingly attack a spriggan, whom they see as a lord of the forest. Animals that are charmed, or who possess some sort of overriding loyalty (such as a Ranger’s companion or an animal servant of another fey creature) may be willing to attack it.
Multiattack. The spriggan makes two claw attacks.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (3d10+4) piercing damage. Target creature must succeed a DC 17 Constitution saving throw or take 7 (2d6) poison damage and are poisoned.
Invisibility. The spriggan magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the spriggan wears or carries is invisible with it.
Summon Pack. The spriggan magically calls 2d6 wolves if outdoors or if wolves are near. The called creatures arrive in 1d4 rounds, acting as allies of the spriggan and obeying its commands. The beasts remain for 1 hour, until the spriggan dies, or until the spriggan dismisses them as a bonus action.
Awaken Swarm (1/day). The spriggan may use its action to summon 1d4 Swarms of Wasps (see Monster Manual p. 338) which act on the same initiative order as the spriggan and are under its control. The swarms emerge from the branches of the spriggan and may act on the same round they are summoned; on subsequent rounds the spriggan may use its bonus action to command the swarms. If they receive no commands, the swarms attack whatever enemy of the spriggan to which they are closest. The swarms remain for 1 hour, until the spriggan dies, or until they are recalled as a bonus action.
Description
Spriggan are natural guardians of the forested and swampy regions, and are malevolently opposed to any intruders in their realms. More mobile and active than either treants or forest walkers, spriggans will often wander the woodlands searching for any interlopers that may need driving out. They can often be found in the company of wolves, feyotes, or grove guardians while pursuing their goal of keeping their woodlands pure. Older spriggans tend to stay closer to their own groves, but still take frequent journeys through their domain.
Adult Spriggans
Although in most ways similar to young spriggans, adults are set apart by their ability to turn invisible, their increased affinity with woodland creatures, and their hardier nature. Adult spriggans are less likely to attack intruders on sight, instead taking more time to appraise its enemies before enraging them.
Previous Versions
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